The French army's comfortable siege of Pavia which began last October was shattered about three weeks ago when a Spanish army rolled up to try to relieve the embattled city. Their initial assault was beaten off, but the Spanish dug into a position just east of the park.
Last night the Spanish started a bombardment of the Pavia siege lines, but no assault was forth coming. As the sun rose messengers arrived at the camp of the Swiss pikes reporting that the Spanish were assaulting Porta Pescarina in force. The small garrison there was not likely to hold out long, and a relieving force was stripped from the siege lines and sent north to deal with the Spanish assault.
Two commands represent the eastern half of the French Army.
| Command | Break Point | Elements |
|---|---|---|
| Swiss Pike | 11 | Sub Gen Bd(S) (Flourance), Pk(O)x22, Sk(O)x5, Art(O)x2 |
| Light Horse | 14 | Sub Gen Ln(O) (Tiercelin), LH(O)x12, LH(F)x14, LH(I)x14 |
As the eastern half of the French army rumbles north towards the Porta Pescarina frantic messengers arrive at the main camp of French Army located astride the southern road on the western edge of the map. Spanish skirmishers are attacking Castello Mirabello from the open woods. The French main body rouses itself and prepares to beat off this Spanish attempt to relieve the siege.
Two commands represent the western half of the French Army.
| Command | Break Point | Elements |
|---|---|---|
| Heavy Horse | 5 | C-in-C Ln(S) (Francis I), Ln(S)x6, Ln(F)x6, French Camp |
| Mercenary and Levy Pike | 15 | Sub Gen Bd(S) (Suffolk and Lorraine), Art(O)x2, Pk(O)x12, Sk(O)x3 Pk(I)x25 |
The French were never able to coordinate during this battle. Thus each command rolls its own PIPs.
To turn this more into a simulation of the Battle of Pavia, rather than a game, the French forces should be reduced by about a quarter.